Physics Notes "1D Kinematics"
· Concepts:
o Kinematics is the study of motion. 1D kinematics is
the study of motion in one direction only.
o A Motion Diagram is an abstract visual representation of an
object’s motion. The object is simplified for our purposes by treating
the center of mass of an object as a point particle, & diagramming
the motion of that, while ignoring the movement of any extraneous portions
of the object.
o All motion is relative (i.e. object A moved relative to object
B). That is why you must define an origin in your motion diagram.
The origin serves as a fixed reference point the object moves in relation
to.
o A coordinate system with a defined origin is used to draw an
accurate motion diagram. In a coordinate system you must maintain
a consistent scale (i.e. each regularly spaced line must be the same scaled
distance from any other line).
o Magnitude & Vector vs. Scalar
 Magnitude simply means “how much”.
 Scalar is a measure of magnitude. Examples are temperature,
time and mass (to help you remember this, think a scale measures scalar
mass). Symbolically, scalar measurements (quantities) are represented as
an ordinary typed or written variable symbol. I.e. d is the symbol for
distance.
 Vector is a measure of magnitude with a direction. Examples
are displacements, velocity, and acceleration. Symbolically, vector measurements
(quantities) are represented by bold typed letter symbols in print
and hand written on paper using the printed symbols accompanied by an arrow
drawn above them. I.e. d is the symbol for displacement.
o Displacement is the relative distance between two places or
objects. Note that not only is there a scalar distance component,
but each place or object also has a direction you must head that distance
in order to reach the other place or object (i.e. Western Avenue is 1 kilometer
(magnitude) West (direction) of school).
o When an object experiences displacement (moves) it takes a certain
amount of time to do so.
o Velocity is the word for when displacement changes over time.
The scalar component of velocity is speed.
o Average vs. Instantaneous:
 Average Velocity is displacement over time mathematically described
as:`v = d / t
wherein`v = just means average velocity (a bar over a vector variable
means average) and /\ means change of or change in a variable value.
 Instantaneous Velocity is the velocity at any given point.
The speedometer on a car measures the magnitude of the car’s instantaneous
velocity.
 There is also Average and Instantaneous Acceleration.
o Acceleration is the change in velocity over time, just as velocity
is the change in displacement over time. Acceleration is also a vector
quantity.
· Graphs:
o Graphs are one of our most powerful methods for visualizing and understanding
physics.
o How to graph:
1. Take your equation and plug in several values for the independent
variable and solve for the dependent variable.
2. Put these in a table.
3. Draw a coordinate plane with origin and a consistent and appropriate
scale with the dependent variable on the left (y) axis and the independent
variable on the bottom (x) axis.
4. Draw points on the coordinate plane corresponding to the variables
in your table.
5. Draw a connecting line through these points.
o DisplacementTime Graph:
Sometimes called a PositionTime graph, this graphs the displacement
between two points/objects over time.
o Uniform Motion:
Is when an object experiences constant velocity. The Displacementtime
graph of a uniform motion situation is a straight line. If the graph
of a DisplacementTime graph is curved or bent at any point, then motion
is not constant and the object is undergoing acceleration.
o Instantaneous Velocity:
In a DisplacementTime Graph instantaneous velocity can be found by
graphing the straight tangent line to the point where the instantaneous
velocity to be found is located.
o VelocityTime Graph:
This graphs the velocity of an object over time. You can get
the displacement from a VelocityTime graph by finding the area under the
curve. (Note: the area under the curve is not a graph of the displacement,
even though it allows you to find the displacement).
o AccelerationTime Graph:
This graphs the Acceleration of an object over time.
o Gravity and FreeFall:
When an object in a vacuum experiences the force of earth’s gravity,
it accelerates at ±9.8m/s^2 (read as meters per second squared).
For our purposes we will ignore wind resistance when doing falling body
problems, and thus falling body problems are graphed like any other accelerationtime
graph, but with the distinction that a always = ±9.8m/s^2.
                                 

The Graphs below exemplify 3 different scenarios A, B, and C, and
shows their DisplacementTime, VelocityTime, and AccelerationTime graphs.
This should help you in recognizing what conceptually is going on when
you see a graph of a given situation.

Scenario A (blue) graphs an object that undergoes
constant acceleration. In the DisplacementTime graph you can see
it travels further and further every second. The shape of the graph
is a parabola. In the VelocityTime graph you can see that it speeds up
over time. The shape of the graph is an ascending straight line. The AccelerationTime
graph shows a constant acceleration over time. The shape of this graph
is a straight horizontal line, parallel to, but not on the xaxis.
Scenario B (pink) shows an object that is undergoing Uniform
Motion. You can see in the DisplacementTime graph that the object
is moving steadily. The shape of the graph is an ascending straight line.
The VelocityTime graph shows it has constant velocity. The shape of the
graph is a straight line, parallel to, but not on the xaxis. The AccelerationTime
graph shows zero acceleration. It is a straight line on the xaxis.
Scenario C (yellow) shows an object at rest. Its displacement
is constant. The shape of the graph is an ascending straight line, parallel
to, but not on the xaxis. The VelocityTime and AccelerationTime graph
show zero motion. They are both straight lines on the on the xaxis. 
NOTE:
The info below this line 
is in the process of being edited and shoud not be used in your
notes yet.
· Equations
o In order to solve any equation follow these steps:
1. List everything that you know (velocity? distance? Time?)
2. Convert all measurements and values to the right units (they all
have to be the same units, for example don’t mix cm and m. Usually
you will want to put them into m & s, unless the answer specifically
calls for another unit).
3. Figure out exactly what you need to find.
4. Find an equation that has the unknown variable you must find, and
only has other variables that you know the values of.
5. If necessary, rearrange the equation to isolate the variable that
you must find on one side of the equals sign.
6. Insert your known values into the equation and solve for the unknown
value.
o List of 1D Kinematics Equations
§ The Equations
· d = d0 + vt
· d = d0 + ½(v + v0)t
· d = d0 + v0t + ½at^2
· v = v0 + at
· v^2 = v0^2 + 2a(d – d0)
· `v = Dd / Dt = (d1 – d0) / (t1 – t0)
· `a = Dv / Dt = (v1 – v0) / (t1 – t0)
· Dd = vDt
